Showing posts with label Game Design. Show all posts
Showing posts with label Game Design. Show all posts

Friday, March 15, 2013

Konami

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I love this enterprise. :~

Sunday, March 10, 2013

First Person Mario: Endgame (Final Level)

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If you haven't seen yet, check it out the first level clicking here. This one is the final level.

Tuesday, October 09, 2012

[Peta] Pokémon Black & Blue: gotta free 'em all

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pikachu tepig and others covering the parody peta game


And Peta strikes back the gaming community! After developing the Super Meat Boy parody, they now uses Pokemon as they "target". Peta's Pokémon Black & Blue: gotta free 'em all. Remember that they also publish Super Tanooki Skin 2D: Mario Kills Tanooki (protesting agains't Mario Tanooki Cloth ) and another one that is a protest against McDonalds using Mario -Nintendo again- as reference: Super Chick Sister). Uh, and I almost forget the Peta's unauthorized version of Cooking Mama: Mama Kills Animals.

Apparently Peta loves/hates Nintendo so much that can't lose 'em of sight. And this Pokemon game get the gameplay references pretty well crafted. The attack effects and consequences, it is all there. Wrap trapping enemy. Take down hitting with recoil. Peta is pretty nerd I must say. Nerd and angry.

There is also custom moves like: protest and group hug. Attacks that get not so good effects at all. Just strategic "enemy status down" features that every old player must know that at lower levels is a pretty fool nuisance - mainly cause you won't be able to heal, so you cannot afford a wrong strategy.

The plot is about a protesting Pikachu that breaks free and starts his quest agains't trainer oppression  You have to fight trainers and release their pokémons that, eventually, will join your party. As about all RPG, I skip the blabber. So...yeah, don't know any individual plots. Sue me. Pretty sad the Tepig with ears cut btw. :~~~

In your path you will find Joy nurse and other fellow NPC pocket monsters that will give you bonus gifts: a sad video, wallpaper and a trading card game. I don't give attention to the gifts, I must confess. Don't know exactly what is the TCG stuff at all. I just endure till the end. I will not embed the game in the blog cause, as featuring in all Peta games, the sound starts playing automatically. So...it is a burden.
About the soundtrack: pretty generic. The battle theme is pretty good. Sure, it is a rip off from the original, so...

If you want to play, please click the link right here.

In my humble opinion, Peta is not focusing on the games itself - not 100%, maybe 40%... mmm. But using its reference as a real world statement. Every kind of information and "makes you think about something" stuff is pretty valid in warchildPost beliefs - despite the annoying ich in thoughts about using something indie like Super Meat Boy to do a protest... Or maybe I'm dead wrong and Peta is just a scum losing focus of real world problems. -anyways- Life is just once. Let's try to take the best of everything - not like pirates or vikings... I mean: conceptually.  ¬¬

Hey, wait!! What about trademark and copyrights?
A: Don't know folks.
I don't have a clue why games like Streets of Rage remake goes down and this damn protest flash parodies are on.

If you are lazy to play every game cited above - cause you have played your whole childhood or are tired about Peta attacking the game world - you can check the videos below.
It was really a hell of a time passing through all the 5 seconds skip ads and the "hello everybody" or super techno/rock intro of nerds super "funny", "headed" and always opinionated about everything in 99% of videos. So difficult to find a -CLEAN, with the soundtrack on and with no SPEAKING MOTHERFUCKER- gameplay video. So please, enjoy!

Cooking Mama: Mama Kills Animals


Super Tanooki 2D


Super Chick Sisters


Pokémon Black & Blue

Friday, May 11, 2012

[Kickstarter] Republique by Camouflaj + Logan

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Ryan Patton is one of my favorite characters in game industries. In many aspects since where to go and what to do. Not only in game itself, but in life (professionally speaking). The guy get out the top places of the world, by his own will. First he left Kojima Production (Metal Gear Series) to be close home, friends and parents. Then he works at 343 industries on Halo 4. And if that wasn't enough he left again... But now he have his own business called Camouflaj and put a huge bet on a kickstarter project called Republic.

It is a kind of "stealth voyeur thriller". And well, watch the trailer, and share. It is almost at dead line, and it is so close to the goal. Keep the hope alive guys? You bet.

Friday, November 18, 2011

[Streets of Rage] Yuzo Koshiro's musical influence

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Who never played this at childhood? Or at least saw someone playing. Streets of Rage by SEGA. It is a pretty fine game, with awesome and catchy soundtrack. Yuzo Koshiro is the composer of these tracks. And trying to catch some American feeling on their game, he dig deeps some USA artists. Check the video below and your head gonna explode!

The last track of the video isn't SoR, but still is Yuzo. This is also a good reference for sound designers and game soundtrack assemblers.

Monday, April 04, 2011

Nintendo Walking in Circles

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I've made a post about the actual viewpoint of industry by Big N in my Game Design Blog. Nintendo have the right instinct on their view but professionally they are losing an opportunity on their mission. They are a game company, not a judge of trends.

In this post I analyse the past, the present, other markets and what can be done to own the best professionals without being a "We are already good, try to be good far away and come back later".

Check it out the full post [here].




Remember Nintendo: the highest place isn't where you looks all the others below, is the place that is still above your head. Look up!

Wednesday, February 09, 2011

Invasão Zumbi

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Another Brazilian game that my eyes were pleased to watch and my fingers happy to play. The mechanics is pretty basics. The game follows the “Tower defence” premise. You have to put some high technologic weapons against goddamn zombies. The art is pretty coherent and the flow is ok – only in the beginning.

1-      Let’s see the elements:
 
You got a map to place the weapons near the path where the zombies gonna walk. You have a menu with:

Money:  to buy weapons and stuff:
1. Basic Weapon
2. A Launcher
3. Something I don’t get it
4. An expensive missile button that explode all zombies on the screen
5. I think this is a paralysis gas
6. Repair tool
7. Upgrade Tool
8. Sell Tool
9. Pause game
10. Stop sound

3 maps with a path and a space for your weapons: City, desert and beach.

Enemies Zombies:
Man: Basic walking and easy to die
Woman: A little more faster but easy to die
Fat Woman: Medium to Die.
Clown car: faster and medium to die.
Crawler: Harder to die.

The enemies attack in groups. Apparently they follow some order of appearance, but I’m not so sure about it. I just feel that somehow they got faster with time.

The game is pretty ok, not fantastic creatively or revolutionary. It is modest and honest. There are some problems with it.



 2-      Main problems:
The game is unbalanced. Only in the beginning you gonna face some challenge. After this you have only to manage your weapons and wait a lot of time to the map changes. In fact I really don’t get if you have some certain amount of money to get, if you have to wait till the enemies sequence is over – long story short – I really don’t get the objective. You know, protect the fort till…??

Another thing is the weapons you have. I put some basics at the beginning. When I got some money I tried something that blast a blue wave of nothing. The problem here is that you have to guess what you are buying. It is just a button with a draw and you have to figure it out by yourself. There is no name appearing if you pass the mouse over it… nothing, any clues. You have to try. I put it there, so it blast it waves, but my basic weapons do the service. So I use the sell button and get rid of it.

So I tried the launcher. It’s godamn motherfucker. It is powerful, but slow. When the missile hits the ground the zombies are dancing in my fort. So I sold it. Then I tried the cloud icon. And it appears an animation of a green smoke and I don’t get at first, at second I guess it paralysis the zombies for a while. After that I tried the nuke button and do what you might think it would. Explode everything.

The real deal of the game is to buy the basic weapon and upgrade it once (you can upgrade it once at all). A little strategy and BANG! You will build an insurmountable path of death for the undead – what? And well, you have only to manage and wait the moment it will teleports you to another map.
And dude, it take a huuuuge while to this happens. With time the enemies get boring and repeated. Maybe they get faster or maybe I was getting mad and have this impression. But the fact is, you can manage all the hordes with a simple strategy you did in the beginning. You don’t need even to use special weapons or stuff.

Another problem happens when you place the weapons in the bottom line at the map. The status of your weapon appears out of screen  ~so~ you can’t see the status gauge of your own weapon. It is pretty easy to fix this although. Just slightly raise the map - and it is done. ;)

But this also happens when you place a weapon behind another one as you can see in the image below.

Tips for the future?
The buttons have some similarities with facebook way of gaming. And the game could be awesome for facebook with a few modifications. You could arm your own map and wait for friends to try to invade it. But this is for another time. ;)

The game was developed by David de Siqueira and Diego Cordeiro Barboza. Great works dudes. Just a little balance and some fix and it will be great. =)

Friday, February 04, 2011

Rise of theTitans: Preview-review

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There is a cool dude that I know at Twitter, he did a game for GGJ2011 too. The name is Rise of Titans. The game is pretty simple and it uses the mechanism of shooting trying to block the enemies from passing certain point. The art is pretty stunning, and the enemies shooting the ice wall and the light of the shoots give a cool "ambient".

What I will do here is a Preview-Review; "what is this?" you ask. Well, a preview is something you can see while the game still in development. A Review is something you do after the game is launched. A preview-review is something you write of how the game will look if some features are added.

Ok, the game was made for GGJ’11 but I have long fingers and all of them it’s shacking here to write about improvements. Also: this is a game that can be ported easily to iPhone with some design changes.

This twitter dude said “I really can’t understand what this crazy Game designers talk about”, well dude, I hope you got what this designer here has to say. xD

First: Meet the elements

We have enemies that vary between fast and slow.
We have the Titan: the player.
We have a HUD of the player’s life.
We have the (mental) line (end of screen) to be crossed.
We have the ice wall protecting the line.
We have the ice bolt to attack enemies.





 
Second: Interface

The enemies come from the top marching down trying to reach the “line”. The player is in the top of an ice mountain or something like that. And now we have the first problem: the HUD. Ok, the player has some amount of life to resist the enemies, but the HUD has to be up there? There is the space where I see the enemies coming: foots approaching. It is the space to think about what to do.

Behind the player we have a useless space of nothing, and there is a good place to put the HUD. It is a good rest place for the eyes and for the HUD.

This was the critical design thing to say about the game.

Now the cool thing:

Third: iPhone port

The iPhone screen is a different resolution, but this also creates a huge opportunity of FUN. See, you have a greater enemy space.

Things that could be: the player-character can walk right-left like the original, but it would be interesting also if he stays in the center of the “mountain” using his power. And not the straight line power. But let’s assume the power have some density. So the player can touch anywhere in the screen and the power goes there in a curve. The character doesn’t cast a spell, but throw the ice power. So the player can hit some enemy behind another enemy.

Why this is cool? Cause it can give a strategy feeling to the game. You touch some place and the power goes. Imagine the fast enemy, you touch him, but when the power goes there, the enemy is in another place. So the player will have to think where to touch to hit the guy.

Like the Ice Wall, why just put it protecting the line? Maybe some “shinning” appears in the screen and if you throw – for example - 5 ice powers there, a wall appears (Yup! random places).

Another thing is to put a MP HUD. In the original game the player can cast how many ice power he wants. But for this iPhone port would be great if a MP gauge decrease when some power is used. So if the player attacks like a maniac the MP gauge reaches zero. And to come back he will have to wait like 5 seconds (for example).

Also could be trucks that spill enemies from the middle of the screen. Oh, god. There is so many things it could be. Hehehe

Great job, dudes. Hope you guys could make something for iStore or Live soon. =)

Edit:
OOOOooops! I forgot to put the link for the game. \o> dooh!
Play the game [here]

Monday, January 31, 2011

Global Game Jam 2011 is over [Brazil]

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GGJ2011 is an event about a bunch of game developers smelling bad and with no time to sleep with the sole objective of craft a game within 40 hours or something like that. And Brazil has a lot of entries, but no one get my eyes as Planetary Plan C did. I also heard by Kotaku Brasil that "No More Coffee" is cool, but the game just doesn't work in my PC. So, I can't say anything ~ boo hoos. The other ones just don't make me feel like downloading. Sorry guys, I know... "We should stick together", "it was just 40 hours" bla bla bla, but no. I have to do my own game on my own. Yup: alone and with no money, so. No.

MiniBoss is the studio I told before when I used to have a work. So, now, my deep admiration may be questionable - or may be not because I'm not a questionable kind of guy. ANYWAY. They are back again (with some friends ~ like a dude from Sulistas) and in a few hours they do a GREAT game. Ok, there are still some issues, but issues that isn't worth of being mentioned cause, dudes: the game is absolute artistic - not like Talbot or Braid, but...

Let's think about sleeping shortly, getting ideas on the moment, eating thumbnails in breakfast and all your friends drinking outside on a pub while you are in a "GO GO GO"!!!!!!!!!

I take some screens of the game, and as you might notice I have died a bunch of times. @Ikolino my defeat is dedicated to you. hahaha



 The game

As you begin, the logo of miniBoss appears. And it is pretty cool, cause the colours changes each time you enters the game. Making you confused about your own memory. xD
You control a robot trying to save some fragments of existence of worlds about to explode. You have to run against time and jump up hazards. You'll find very funny fragments by the world, you can even find an Easter egg, Jules (from the Sulista's game Jule's Unboxing the world - see it on image 2). You may be pissed sometimes for deaths you don't even know why, but please guys, the game isn't 100% polished. The team has to focus on core mechanics to deliver the final prototype on time. So endure it.



You can access the Team Mini Boss Global Game Jam 2011 here.
And you can play Planetary Plan C in its final prototype version here.

Sorry about the other entries, I still haven't time to see it all. With time I can find more cool stuff from Brazilian dudes, or you guys can find me at twitter.

Monday, January 24, 2011

History of Gaming

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It is interesting. But it is not good. MSX, ZX Spectrum, NES, Master System and PlayStation 2... and many others didn't make a presence here, unforgivable. (And they don't even mention the pocket ones. ¬¬

Thursday, January 13, 2011

Mario and Miyamoto: A Sad Story

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Saturday, September 25, 2010

8BITS - Must see

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Amazing video. Nostalgic sounds and effects with a 720HD visual. This is what you got.

8BITS_hd720 from 8BCREW on Vimeo.

Monday, June 14, 2010

Kinect and the sea of failures.

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Ok. I know, why to bully a thing that doesn't even was launched? It is so mean.
I know it, I'm trying to be positive.There is a Brazilian dude in the productions. Natal stuff... yay. But hey! Microsoft ASK for it.

First a very glamorous talk at E3 2009 about it. As if it was the innovation of century, and it is just an answer to Nintendo Wii. And a lot of fail videos with fail gameplays.

This is the reason why Miyamoto laughs when someone ask him about the other devices being developed. He says that Nintendo already works with something that works, and It is gaining money with it. While Microsoft is crafting, doing bad press and receiving some parodies with very good points about it:




I read a lot of forum/blogs comments. People are really uncomfortable about Natal. And people unlike even the new name, kinect. This make me think: Is Microsoft doing research about this? They are studying their clients and stuff? Or are just focusing on a blind ego desire of be the ultimate game company?

The family video stuff is just annoying to see. The fake families, the fake union. The lame games.
Ok, is just an ad... But Ad is not to show the best aspect of the product? It is pretty funny to see in the Tv an episode of The Guild where the quote "I love to be with my family. Its better than gaming." is said by a mom in an ironic way.

I believe deeply in the potential of Microsoft, I'm just afraid about if they are focusing in the right place.

Monday, May 17, 2010

Again [DS] Review

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IGN give 4,5 to this game.
WHAT THE FUCK IGN?
and the "press" give it 5,0 (7 ratings)

And the reader; 7,2 (10 ratings)

Something might be wrong, and yes, it IS.
Put all the reviewers out and hire the readers - that actually play the game and review with heart and not for job.

I'm an asshole motherfucker to review games. This games of nowadays are pretty dumb stuff. But this one is a Cing game, a Japanese independent developer, the same who developed Hotel Dusk Room 215. Cing got bankrupted march 2010.



About Again;
This game is quite awesome. The art direction, the script, the gameplay and the music. Amazing.
I must confess that sometimes I miss a little more GAME itself. It is almost a point and click movie.


The plot. 19 years ago a murder called "Providence" killed 6 people. In each crime scene he drop his 'sign', the weapon is gone, and nothing seen to fit with anything.
19 years later, the FBI receives a letter apparently by Providence himself saying he will do it all AGAIN. (Got the name?).

And it happens. 'J', the FBI dude on this case, see the crime scene, feel dizzy and guess what? He could see the PAST.


HOW? In a screen of the DS you see the past, in another one you see the present. FUCKING AMAZING UH?

If you make up the present the same as the past, a fragment of a "night vision" movie will appear, revealing what the hell happened. When you collect all the fragments, you have to put it in order of facts. And when is all settle and done, you can see the face of the victim at the time, and the MURDER! When you see it, you will shit BRICKS. Believe me.



When you interrogate anyone,  you have to ask EVERYTHING that is yellow, and have to choose one when it is gray. Sadly, almost everything is yellow. And even if you think "this question is irrelevant to this person". You cannot simple do not ask. Your partner will be bugging you: "You have something more to ask, didn't you?"


As a designer I should say that at least the order of questions should do some effect at all.
Sometimes you get yourself thinking, "hey, I'm just touching, wheres the game?"
The game itself is just in crime scenes. You have to figure it out yourself. Oh, the piano stuff in the 3th crime scene... make me so proud when I discovered it.


And if you use your sense in wrong places you can get a game over - But you can come back full healthier to the crime scene. Don't blame Cing, blame the Easy Generation that we all live in games right now.


The actors whose play the roles in the game (yeah, really ACTED), was pretty cool. I just dislike the blind women. C'mon, looks like she just lose the vision in that very moment, with the hands in the air searching for the voices who talk with her - you in this case.
Pretty noob blind.

The music is AWESOME! My favorite was when you have to choose a location:


Now serious, the dude in Grand Park. His fear was to be junked by the guys he used to help. But after the last talk with him, we just dumped the guy. Where is him after it all ends? What happens to him? He is the coolest motherfucker in this game!

ALSO: The blindness of J and his partner when they back to the office after being in the crime scene - where he cannot see the face of the murder - and see their boss *cough...cough*.
C'mooooonnn. I almost became a pixel and invade this game to slap this stupid good hearted FBI guys.

Kate is your partner. She is pretty hot. But is visible that she likes your friend reporter Hugo. But the game do not make it deeper. Spoiler, oops, sorry bout that.

The end of the game was something very confusing also. I get it. You bet, but the last words appears just flying in the screen.

It is pretty visible this Japanese developers where watching too much American series. The format of presentation, logo, even break cut-scene with logo and stuff... The director mixed series with hotel dusk, and borns AGAIN.



C'mon lets check:

Soundtrack; 10
Amazing musics. Deeper the stages, deeper the music stay.

Gameplay; 6 
It is just point and click, but the interface is pretty fine.

Script; 7
The plot is amazing, but is somehow stupid visit a person, go to another and have to comeback just to ask 1 thing. And at the end of the game, the people was a little repetitive. And also, the villain is pretty awkward at the end. In the past was a genius, in the present he was "ok, it is something", even J could laugh at his face, and so he became just a mad one, not a genius, but a mad one. Anyway, the plot make me awaken many nights.
 Direction; 8
I like the way it goes. The way the director play with you, and not you play with his game. Sometimes is everything so obvious, and when you see, it wasn't sooo like that. It is a brilliant game.
 Replay; 5 
I like the game, but I don't think this have another final or will appear something I don't have seen. I would play Again II, but play one time is pretty ok.

General: 7,2

Woah, this was surprising. The same rate as the readers of IGN. And I do not fake it.
See IGN? Try play it with good feelings.

And you player, give a chance to Again.

Nintendo 3DS will be like this?

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Why the hell I have the feeling that I gonna puke anytime?
Dammit, ok... seeing by youtube is no use comparing by seeing it live.

But, it was strange. Pretty, strange. It isn't that fake 3D effect like Iphone or DSi used to, and that is great.
It is the same as 3DTV but without the glasses. Also this effect can be turned off - if you feel you gonna puke, like me.

Another thing I was thinking;
Nintendo DS = Double Screen
Nintendo 3DS = 3D Screen

So... 3DS will not be double screen? Boo hoo. =(

Monday, May 10, 2010

Whazzup world?

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Hell yeah! Konami striking my heart with a blast of coolness.
Another Silent Hill is coming up! Moe will be told at E3.
So be tuned at warchildPost for future informations. Mwahoahoa!

>>Also, be tuned that soon a kind of "comic" "photo" strip will be available here, exclusive. ;D

More about Konami; Lord of Shadows - the new Castlevania developed under Hideo Kojima tutelage  -  was supposed to be a remake of the 8 bit game with Simon Belmont and it all, but they soon discard the idea.


A Master of Universe - aka He-Man - movie is being produced and I was floating in the world in my huge bubble of ignorance. Thank ME.

People + Arts channel now is called Liv. I do not see what the fuck they change, but the name is pretty fucked fuck BAD. Unless you are a hot babe with Tyler as last name. ;)

I dreamed about a collectible photo pictures game for web about world cup, but it kinda already exists. Thanks ME - again.


Twilight in Comic books? FUCK IT! ¬¬

Spider Man and She-Hulk are Xmen? Sure, also Mickey are a huge mutant mouse.


Martin Scorsese will produce a 3D movie. And I'm here wondering when the porn industry gonna get their hands on this technology? The world has no future.

OH! Me, myself and the bubble of ignorance... Fable III will feature a intimate cooperative mode. Do ya remember right? Project Natal and stuff - No controls game system, hello? - Peter Molyneux is ahead of you all porn industry.

Hideo Kojima is twitting about a new game he is thinking about. Something to break the common... something that he is figuring out inside his head. And if this goes wrong he will leave industry.
So we can figure. It will be expensive. Nothing can break the Kojima status at the industry, excepts to burn huge amount of money in something just ok or worse. If we think about Metal Gear 4 we can see what some used to talk about: Too much cutscenes. My fear: Kojima's foot at japanese decadent game market, and head at Hollywood money burner... Let us see Peacewalker and Lord of Shadows first. In my view Peacewalker have to be a classic and powerful game to give some breath to PSP.
And Lord of Shadows is a shot at God of Warish way of game. Kojima is a kind of master for me, I respect everything this guy do. But his games isn't something EVERYONE wants to play, like Pro Evolution, God of War.... Metal Gear you have to play with patience - I'm trying to say: a niche and a fan base, huge fan base. You will not get your controller and start bring the hell down on your tv with Kojima games. Except maybe for Zone of the enders... but anyway. Kojima is a mastermind of character craft and story deep development. I saw at his twitter many "cinema productions" pictures and also lots of oriental food.

My point is: When I wrote break the common I was meaning break a taboo.

Now, let us think:
Taboo in games?
Violence? Nah, almost sinonimous - some may say.
Sexual? I dont imagine Kojima thinking nasty things.
Cutscenes? Hell fucking yeah.

Mr mastermind have some powerful tools to work. Natal stuff... 3D technology... and what the fuck about Metal Gear: Rising? aGHhhHH!!

Ok, I'm putting the crediblity of mr Kojima on checks here, who the fuck I'm to ask or even think something about it? Fuck me and my bubble of ignorance, AGAIN!
Go ahead Kojima! I trust you. 

Capcom is thinking about Street Fighter Fit. A game based to be used with project Natal, with it you can make fucking exercises... WHAT? The developers are doing control-free video games to do exercises? Hello people, wake up! If I was wanting to do some exercises I would go to an academy see sweet girls with gym clothes. And not my TV. You are all crafting technology that don't know how to use it for fun. Morons. The casual market MY ASS. Who was the guys who give all their penny to your fucking arcade machines back in time? Without us your fucking market was nothing! And now you want to put us on shape with Ryu teaching us how to punch the AIR? Fuck you.

2 cents about Natal - and also swallow this idea for free up your green blind assess. Do you all know RPG uh? Yeah, the so called niche game that break all the edges of sell rankings in Japan. And now Japan is passing through hard times with all this occidental-oriental differences. But RPG as itself is a game where you get a role and play with it. Traditionally you play with your friends and have a dude who is the master. And this guy say the rules and effects of each choice. All right. This guys play with paper and pencil. No controller. Why not a TV is the master and the RPG world and events happens on TV and the guys react and do/say actions that are immediately interpreted by some words or face expressions, the players have to be realistic with his role...and well... I have to say more? everything is pretty imaginable right now.

Wants more? Hire me. =)


all right I lose a week of feeds... deleted by accident. Anyway. It is late. Gonna Sleep.
But hey, check it out my brand new Tumblr! It is about all my sketches and drawing studies. =)
[sketchorama]

Tuesday, April 13, 2010

Freekscape [Brazilian PSN game]

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Yaaaaaahhh! When you think its over. When your mind is set with sadness and sorrow.
Brazil strike it again with a blast of hope.

Whadda hell Im talking about? Check this out:



This was developed by kidguru studios, a Brazilian developer.
Lately in Brazilian development market you can see lots of mobile, web and a huge rising of ds games. I must confess that I was studying like a motherfucker to do some ds games. Which I've learned it very well by the way - THATS NOT THE POINT!
You could also see some Xbox Live games but... well...just 'ok' games.
This one is kinda cool! All right, the enemys doesn't looks like smartass bad evil enemys dudes, but the gameplay seens pretty fine. This is a Playstation Network game (PSN), so you can play it in your Playstation 3 or on a PSP. This should be awesome at PSP. 15 areas, lot of puzzles, and a cool devil with his brand new trident.

The game was developed for 9 months, the plan was 6, but it is pretty hard for a Brazilian developer to get in touch with SCEA, cause they do not have deal to delivery license to latin america. So they got the license with SCEE. - But SCEA give support to the guys we must remember.

Well, troubles aside, the game is launched and you all can check it. ;D

Have fun.

Freakscape U$D 4,99 @PSN

Friday, April 09, 2010

Indie Games Super Hero

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Beware giant developers... he gonna get you all!

Via [gamereporter]

New pokémon for DS

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http://www.pokemon.co.jp/bw/index.htmlThere is a brand new pokémon game incoming to nintendo Ds world.
Its is called Black/White, V generation. - Michael Jackson would say: "Its doesn't matter" - With some new pokémons as we can see below.


But my doubts is: 3 elemental pokemons to choose, and a boy dreaming to be a master pokemon trainer script again? Or we can choose the kind of trainer we want to follow?
The same way there is a guy at some pokecenter asking; "what kind of trainer do you like most"
And according your answer it will transform your appearance at wifi connection club, this could be something at the very beginning. If you choose to be a psychic trainer you can choose Psyduck/Abra/Drowzee (Just an example). - Put a basic attack to abra and it is all done.

They could also create some basic & rare pokemons. What is it?
When you are walking by the streets you see lots of pidgeons (pidgeys)...but suddenly appear a parrot! wooo! It isn't a rare thing like appearing an alien (mew). But still something cool and possible to happen.
And it can be a regular stats pokémon, just good looking one.

In the begining of pokémon games (except red/blue/yellow) is pretty boring the choices to make a group.
I remember when I was playing yellow and in my party I got nidorino, mankey, pikachu and fearow.
And there is yet to cacth: pidgey, caterpie, nidorina, weedle... There was plenty classes and styles of plausible creatures. I was playing Platinum and just appear a flurry dog all the damn time... fuck that thing, what the hell is that?

Please Nintendo make a GREAT game with many "fork" options in the beginning. Please.

[Nintendo.jp]

Sunday, April 04, 2010

Wii 2? What the fuck? [Rumour]

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Maybe a mistake, but still strange.

via [EGW]