Showing posts with label Technology. Show all posts
Showing posts with label Technology. Show all posts

Tuesday, April 21, 2026

Magnetik Phunk (Studio Live Version) - Open Reel Ensemble

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Some things on the internet takes the time to reach us... 

Thursday, March 02, 2023

AINIME (Rock, Paper, Scissors)

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So it happens. A mixup of Stable Diffusion, Dreambooth, and Davinci Resolve to create an anime like animation power driven by AI. Which I call "AInime". 😅

Watch it the full animation below.


Art is the product of the human vision/experience "transcribed" at some medium (canvas, video, wall, etc). AI is just a "cancer like" generated noise. No sense of anatomy, no technical attention to details. Miss the eye of the artist which brings the art its signature. 

This is just controlled generated echoes. Controlled distortions. It is and it is not.

we know this is a hand, but it is not
As technology itself will be a powerful tool - hands down.
The problem is how this would impact?

It is not uncommon to see people complaining about bad animations transitions sequences - yes, done by human artists. Usually for fast paced scenes or rushed projects/episodes (we can list reasons here forever). This tool will help studios, for sure. But will bring more problems like: even more rushed projects, underpaid artists, the work itself will lose the value, since "financially" always will be "the tool" there to be used.

Hire more artists? Increase project schedule time? Nope. Just use AI. Get it ready. Launch. 

Hope I am wrong. I hope artists take over the tool so bad, that studios will need artists even more.
Human artists. 

But here it is. A step further into technology.

Tuesday, February 14, 2023

Suzanne Ciani Creates The Soundtrack For A Pinball Machine

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Wednesday, November 30, 2022

Sony Japan Mocopi [motion-tracking system]

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 There was a time when Microsoft's Kinect hit the ground and was a huge step in technology in the motion system race, maybe not for the games since the crown remained for Nintendo's Wiimote. Sony even cloned the Wiimote with the more mature designed PS Move - colorful and ludic. Unfortunately when it arrives the race was already over. Kinect's reduced to a hype toy for experimental projects while abscondite by the general public sight since Project Milo was a LAME joke in the market.


Talking about lame jokes, looks like the money is on metaverses nowadays - they never learn, uh?


In a young market with the not-so-convincing meta verse by Meta and its compelling legs problem, in addition to crypto verses not attracting that much sympathy - except for tech bros... Sony gets the color and ludic out of the closet again with Mocopi. The brand presents us with a Bluetooth kit of six button-like tracking tags — one for your head, hip, both ankles, and both wrists — connecting with a smartphone app to input motion data to compatible services. 


It really feels like you can just grab and start doing shit, isn't it? With a popular appeal that might-could-maybe-probably be a huge Mark Zuckerberg friend to solve his legs issue.


Sony is also releasing a software development kit (SDK) on December 15th that links motion capture data with metaverse services and 3D development software, such as Unity and Autodesk MotionBuilder.


Mocopi has a retail price of 49,500 yen (about $360) and is currently due to release in Late January 2023.


More info at The Verge

Sunday, October 09, 2022

Doom running in Window's Notepad

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Wednesday, January 27, 2021

Windows Sound Effect (Acapella)

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Monday, January 18, 2021

Project Mara: Capturing Reality

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Saturday, June 27, 2020

Astronaut Chris Hadfield Reviews Space Movies, from 'Gravity' to 'Interstellar'

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Monday, April 27, 2020

Recreating Bart Simpson’s Megaphone Prank

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Thursday, July 13, 2017

Synthesizing Obama

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Friday, April 21, 2017

【360° Movie】Tokyo Light Odyssey

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Drag the video!

Wednesday, March 29, 2017

Samsung Official TVC: Ostrich

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Saturday, November 19, 2016

Open-Close Sign Board

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Thursday, October 06, 2016

Electroacoustic Composition

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Electroacoustic composition is taking everyday sounds back to studio and extract musical material from it. This video is some electroacoustic and experimental reference through the time.



Kevin Austin met with music students to look at a number of issues related to electroacoustic composition in the studio, notably working with and understanding sound and sound transformations and control of monitoring levels. Informed by such fields of study as acoustics, psychoacoustics and physiology, composers working in the electroacoustic studio will be able to attain a higher quality in sound output as well as a heightened level of precision in communicating their sonic, artistic and musical ideas. These principles are relevant not only to the acousmatic composer, but also to anyone working in related fields, such as broadcast journalism, video game music creation and more.

Wednesday, August 03, 2016

Interactive Dynamic Video

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Saturday, May 21, 2016

HYPER-REALITY

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Wednesday, April 20, 2016

[1974] La Faim

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I saw this animation when I was a kid. This was ingrown in my mind forever. The curious thing is that I've watched this in the early 90s. On a Brazilian TV channel called Cultura. Ever since I've tried to find it but with no luck. After talking with a friend for a while about Godzilla, Ahh! Real Monsters. Then Hungarian Animators. I was finally able to get some clues about it.

After watching "Hen, His Wife" the 1990's animation by the Hungarian Igor Kovalyov, my mind brought instantly it back again. After navigate through 3 more recommended videos: there it was. Guess what? By another Hungarian, Peter Foldes.



Peter Foldes, born in 1924 in Budapest, Hungary and was a director and animator of British nationality. Foldes later moved to Paris, where he became an early pioneer in computer animation. In the 1960s, he worked for the Research Service of the ORTF. He is one of the pioneers of computer animation with his film Hunger, which received the Jury Prize in the "short film" category at Cannes Film Festival as well as an Academy Award nomination.

Peter died 29 March 1977 in Paris.

Hunger / La Faim is a 1974 animated short film produced by the National Film Board of Canada. It was directed by Peter Foldes and is one of the first computer animation films. The story told without words, is a morality tale about greed and gluttony in the (then) modern society.

Awards for Hunger included a Special Jury Prize at the 1974 Cannes Film Festival, a BAFTA Award for Best Animation Film, and a Silver Hugo at the Chicago International Film Festival. The film was also nominated for an Academy Award for Best Animated Short Film at the 47th Academy Awards.

Friday, April 15, 2016

3 SECONDS (Snapchat horror short film)

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Wednesday, April 13, 2016

Nintendo Super Famicom 3DS [Design & Box]

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This is the Super Famicom, the Japanese Super Nintendo (Super NES):


And this is the box it came in:


This is the Nintendo 3DS, the GameBoy of this generation:

And this is the Nintendo 3DS with the Super Famicom's skin:

And this is the box it came in ♥:


♥♥♥♥Nintendo♥♥♥♥




Monday, February 22, 2016

Outer Space Music - NASA's Unexplained Files

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