Well, lemme say about an enterprise that respect their customers, always want to launch a real amazing final product and take care about all details of the process of development. Woah! Pretty cool uh? It looks like some lines from college texts of how ideal enterprise should be, and every class mate shake the head saying yes to this lines and when goes out to the real world get a job and works with bad mood till the lunch time... and when they think "Why the hell my enterprise don't go forward?"
They do not remember what you have to got to be on top. HARD WORK - and love... peace! sorry I felt that I should say this also... What? ¬¬'
This enterprise I'm talking about really matters about the universe they create, the product they are launching and the public they are targeting is Blizzard! Woahhh, yeah! You have to love this enterprise without knowing their work BUT c'monnnn...who don't know a work of Blizzard?
Diablo say anything for ya? C'mon...are you kidding? What about..well.. let me see... World of Warcraft? ahhhhh If you already don't know what I'm talking about you might be this damn bad mood worker - the college classmate saying yes with the head...well anyway.
You have to look for good things for your life, and Blizzard do this damn good things.
Their slogan should be: "We do good things, you just have to get it". And with the time might be just "We do it, you got it" hah xD - or change the "get/got" for "play"... I'm just saying (this reminds me hurricane helms ¬¬)
Anyway... why the hell I'm talking so much about Blizzard?
Cos' Kotaku made a brillant post about Echoes of War. I'm Talking about the band crew of Blizzard. Like Konami Kukeiha Club for Konami - Konami you are still in the top of my heart, but Blizzard has some huge credits also xD
Eminence's relationship with Blizzard is evidenced by how closely the two groups – Australian musicians and American developers – worked together on this, by far their "biggest" project to date. The attention to detail would put most actual games to shame. “We have flown to Blizzard to speak with all the composers there on arrangement approach”, Yura says, “and Russell Brower flew to Sydney to oversee the recordings. Even the titles were made in conjunction with the Blizzard historian from their Creative Development team”. - Kotaku piece
Check this image. Amazing crew.
Check about Echoes of War, the Soundtrack team of Blizzard at [Kotaku]
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